using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Render.Audio
{
    /// <summary>
    /// Base class for sound capabilities
    /// </summary>
    public abstract class SoundDeviceCapabilities : 
        RenderDeviceCapabilities<SoundDeviceCapabilities,SoundDeviceSettings,SoundDevice>
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="T:SoundDeviceCapabilities"/> class.
        /// </summary>
        /// <param name="maxInstance">The max instance.</param>
        protected SoundDeviceCapabilities(int maxInstance)
            : base (RenderDeviceType.Audio,maxInstance)
        {
        }
    }
}
